Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated.
- Smart Things - Mike Kuniavsky - Häftad () | Bokus!
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It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks.
Mike Kuniavsky is a user experience designer, researcher and author.
Smart Things: Ubiquitous Computing User Experience Design
A twenty-year veteran of digital product development, Mike is a consultant and the co-founder of several user experience centered companies: ThingM manufactures products for ubiquitous computing and the Internet of Things; Adaptive Path is a well-known design consultancy. He is also the founder and organizer of Sketching in Hardware, an annual summit on the future of tools for digital product user experience design for leading technology developers, designers and educators. Mike frequently writes and speaks on digital product and service design, and works with product development groups in both large companies and startups.
Finally a book about ubiquitous computing that covers the broad challenges of designing for user experiences over a vast range of devices, device sizes from micro to meso to macro, and crucially, ecologies of devices.
Even better, it lays out suggestions as to how to use this knowledge to make better things. If you've ever wondered how interface, interaction, information, and industrial design overlap, what they have to do with user experience, and how it's all affecting your life, you should read this book. I predict its coverage of multi-scale design will change user experience practice forever. It is the most useful book about the future of design I've read and has changed the way I work.
Mike Kuniavsky doesn't just write about the future, he lives there Its chapters explain why the design of digital products is different than other kinds of design and provide valuable techniques that unify the disciplines of interaction and industrial design. That's where he wrote his upcoming book on consumer electronics design: Smart Things. We are always looking for ways to improve customer experience on Elsevier.
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Search for books, journals or webpages All Pages Books Journals. View on ScienceDirect. Authors: Mike Kuniavsky. Anoto pens , Vocera communicators , Roombas , and Tickle Me Elmos are all computers at heart, but bear little resemble their word processor-running, DOOM -playing ancestors. Thanks to Moore's Law , it is now nearly as easy and cheap to incorporate information processing into a mass-produced object as it is to create a custom, injection-molded plastic part. The capability to manipulate information and create behavior has become just a component of products, instead of the entire goal of digital product design.
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Soon, Internet-connectivity will be one of the standard options, like the choice of color or finish, in products such as bathroom scales and wireless sensors in running shoes. Parking meters that send alert messages before they expire will become as normal and expected as Bluetooth headsets, MP3 players, and Netflix streaming.
This movement towards computational objects that don't look like what people think of as being computers represents a fundamental shift in the design of technology. It blurs the edges between industrial design, product design, architecture, and interaction design. This trend has many names: pervasive computing, ambient intelligence, The Internet of Things, and others.
The success of Internet services on mobile phones demonstrates that networked products can stretch beyond a laptop browser. The prices for CPUs have fallen below a threshold where incorporating them becomes a competitively viable business decision. Research labs have developed new technologies for embedding information processing in virtually anything.
New businesses, such as FitBit and Green Goose , are leveraging the advantage of processing being cheap enough to be included in almost anything. The idea of a single, general-purpose "computation" device is fading into the same historical background as having a single steam engine to power a whole factory, or a single electric motor to power every appliance in a house.
As it fades, designers and developers have to learn to design smart things that serve the interests, abilities, and needs of people.
- Claire Rowland!
- Smart Things: Ubiquitous Computing User Experience Design.
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- Ubiquitous Computing - Fraunhofer FIT;
This book mixes theory and history with practical techniques and extensively documented case studies of shipping products. I wrote it to start a dialog about what the practice of ubiquitous computing user experience design can be, and how it's different from, yet clearly related to, other design disciplines.
Smart things :ubiquitous computing user experience design /Mike Kuniavsky. – National Library
Mike Kuniavsky is the founder of ThingM , a ubiquitous computing design and development company. Our contributors and staff recommend these articles on for developing an understanding of experience design and jumpstarting your career. I am doing little research about Computing. The aim of this book is to give a treatment of the actively developed domain of Ubiquitous computing. In effect, Ubiquitous computing environments give extremely new and futuristic abilities to look at and interact with our habitat at any time and from anywhere.